What does “normal peak” mean?
I understand what a normal vector means for each of the faces.
Since each vertex is divided by three faces (as long as the cube is not degenerate anywhere), the corner point is indeed a singularity. The value you get for a regular vector depends on which person you are traveling with.
So, does “vertex normal” mean the average of the normals of common faces for you?
A trilinear cube will have linear edges and flat sides, but this is the only way to define a three-dimensional shape. You can use higher order polynomials as a function of form; it will complicate your life. Can your graphics library allow such a thing?
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