Are C ++ SDL and (Python PyGame) people different from lovers?

As amateurs who have little experience creating 2D games using PyGame, and ventured to use C ++ with the SDL library (in Visual Studio), I'm curious. Is the library used professionally?

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http://en.wikipedia.org/wiki/List_of_games_using_SDL

Doom3 and Unreal Tournament are included in this list, so I would say that it is used professionally.

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SDL is used professionally and great games have been made with it. Many times it is used as a cross-platform windowing system for initializing openGL (since I assume it is used for Doom3, UT, etc.). It is also used for the "raw" 2D graphics API (for example, in Battle For Wesnoth).

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Source: https://habr.com/ru/post/1339661/


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