Try to connect two points on the left edge by making a solid line, see if this fixes the problem. To get the exact result, you also need only 1 point at the top.
EDITOR: Ignore the above, I don't know what I was thinking. Connecting the line on the left is definitely not allowed to be my fault.
EDIT: Ignore the above change - Ruben on the right. :)
I donβt know that this caused the problem, but I noticed that there are several pixels on the top edge that are not completely transparent (for example, pixels (5.0) - (28.0)) are very light shade of gray), probably from - due to some bleeding over the smoothing of the form. Try to smooth the image and, of course, erase all external pixels other than black. This should cause a compiler error, but should not cause such an artifact. I'm sorry that I canβt check it myself now, but I canβt.
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