Many people would suggest you try the NeHe Tutorials for OpenGL, and although I think they cover several functions of the OpenGL API, I would recommend buying an OpenGL book instead if you are serious about learning it. Of course, learning how to write programs using OpenGL comes with practice, but reading books helps you understand how and why the API is developed, how it happens, and also introduces you to the graphics pipeline, which is crucial for understanding how your function calls are actually processed. . I personally recommended OpenGL Superbible, but I heard that the Red Book is good too. Here is a link to a free HTML file containing an older version of the Red Book.
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