We expect that the next release of the SDK (long overdue, but, I think, inevitable) will provide much more complete support for the virtual keyboard. Until this happens, I think it's a waste of time to try and do something special with her.
I also think that there is a chance that it will automatically move your whole scene when it hides text input, so you may still not have to do anything.
Change I actually posted a code in January describing an undocumented way to support this using some rudimentary support for PPS. It also shows how you can programmatically control the opening and closing of the keyboard. I do not recommend it for real code yet ...
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