This may seem silly ... but I was wondering if it matters if I send a value greater than 1.0f in the glColor * f function?
Are old gfx cards / drivers supported differently? Does OpenGL use the direct color value that I give it, or does it clamp it myself? Should I stop execution if (r> 1.0f) r = 1.0f ;? Is there any danger in excess of 1.0f that will lead to nonspecific behavior?
I can't seem to do anything more than 1.0f.
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