There are two exact methods for synchronization functions:
- The execution of one process.
- Event Handler / Timer Callback
Single process execution
Most modern computers run several programs simultaneously. In fact, they execute chunks of many programs, replacing them based on priorities and other indicators, so that they look as if one program was running at the same time. These time effects affect the time in programs. Either the program is delayed while reading time, or the OS is delayed when setting its own time variables.
The solution in this case is to eliminate the performance of many tasks. The ideal environment for better accuracy is to make your program the only program. Some operating systems provide APIs for superuser applications to block all other programs or kill them.
Timer Handling / Callback
Since the OS cannot be trusted to execute your program with high precision, most OSs will provide Timer APIs. Many of these APIs include the ability to call one of your functions after a timer expires. This is called a callback function. Another OS may send a message or generate an event when the timer expires. They belong to the class of timer handlers. The callback process has less overhead than handlers, and therefore is more accurate.
Musical equipment
Although you may have your transfer of music to the speakers, many computers now have separate processors that play music. This frees up the main processor and provides longer notes, rather than sounds separated by silent breaks due to malfunctions in your program, send the following sounds to the speaker.
A quality music processor has at least these features:
- Start playback
- Music End Notification
Start the game This is a function in which you indicate to the music processor where your data is located and the size of the data. The processor will start playing music.
Notification of the end of music You give the processor a pointer to the function that it will call when the music data has been processed. Good processors will call the function earlier so that there are no spaces in the sounds during the reboot.
It all depends on the platform and may not be standard across platforms.
Hope this helps.
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