I searched for this when I saw that it was the highest rated element when profiling using Very Sleepy, and it seems that everyone gets the answer "this is a system function, ignore it." But a sleepy hint of function says:
Hint: KiFastSystemCallRet often means a thread was waiting for something else to finish. Possible reasons may be an I / O disk waiting for an event, or maybe just call the Sleep () function.
Now my application completely crashes the processor and therefore itβs a little strange that 33% of the time is spent for something to happen.
Am I just ignoring him?
EDIT: apparently 77% of the calls to this come from QueryOglResource (?), Which is located in the nvd3dnum module. I think it could be nvidia Direct3D, i.e. rendering.
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