There is no documented method for checking this state at runtime, and if that were the case, I would be suspicious of any code used by it, because any code that changes its behavior based on the call stack will be very difficult to debug.
The true semantics of ACID are not trivial to implement, and I personally will not try; that we have databases, and you can use the database in memory if you need fast or portable code. If you just need forced single-threaded semantics, this is a little easier than taming, although as a disclaimer, I should mention that in the end you would be better off just providing atomic operations, rather than trying to prevent multithreading, threading access.
Suppose you have a very good reason for this. Here is a concept proof class that you could use:
public interface ILock : IDisposable { } public class ThreadGuard { private static readonly object SlotMarker = new Object(); [ThreadStatic] private static Dictionary<Guid, object> locks; private Guid lockID; private object sync = new Object(); public void BeginGuardedOperation() { lock (sync) { if (lockID == Guid.Empty) throw new InvalidOperationException("Guarded operation " + "was blocked because no lock has been obtained."); object currentLock; Locks.TryGetValue(lockID, out currentLock); if (currentLock != SlotMarker) { throw new InvalidOperationException("Guarded operation " + "was blocked because the lock was obtained on a " + "different thread from the calling thread."); } } } public ILock GetLock() { lock (sync) { if (lockID != Guid.Empty) throw new InvalidOperationException("This instance is " + "already locked."); lockID = Guid.NewGuid(); Locks.Add(lockID, SlotMarker); return new ThreadGuardLock(this); } } private void ReleaseLock() { lock (sync) { if (lockID == Guid.Empty) throw new InvalidOperationException("This instance cannot " + "be unlocked because no lock currently exists."); object currentLock; Locks.TryGetValue(lockID, out currentLock); if (currentLock == SlotMarker) { Locks.Remove(lockID); lockID = Guid.Empty; } else throw new InvalidOperationException("Unlock must be invoked " + "from same thread that invoked Lock."); } } public bool IsLocked { get { lock (sync) { return (lockID != Guid.Empty); } } } protected static Dictionary<Guid, object> Locks { get { if (locks == null) locks = new Dictionary<Guid, object>(); return locks; } } #region Lock Implementation class ThreadGuardLock : ILock { private ThreadGuard guard; public ThreadGuardLock(ThreadGuard guard) { this.guard = guard; } public void Dispose() { guard.ReleaseLock(); } } #endregion }
Much happens here, but I will break it for you:
Current locks (for a thread) are stored in the [ThreadStatic] field, which provides a type-safe, local thread storage. The field is shared between ThreadGuard instances, but each instance uses its own key (Guid).
Two basic operations: GetLock , which checks that the lock has not already been completed, and then adds its own lock and ReleaseLock , which checks whether the lock exists for the current thread (because remember locks is ThreadStatic ) and removes it if this condition done, otherwise throws an exception.
The last BeginGuardedOperation operation BeginGuardedOperation intended for use by classes that have ThreadGuard instances. This is basically a statement of the kind, it checks that the current executable thread belongs to some lock assigned to this ThreadGuard , and ThreadGuard if the condition is not met.
There is also an ILock interface (which does nothing but the IDisposable output), and a one-time internal ThreadGuardLock for its implementation, which contains a link to the ThreadGuard created ThreadGuard it and calls its ReleaseLock method when it is placed. Note that ReleaseLock is confidential, so ThreadGuardLock.Dispose is the only public access to the release function, which is good - we only need one entry point to receive and release.
To use ThreadGuard , you must include it in another class:
public class MyGuardedClass { private int id; private string name; private ThreadGuard guard = new ThreadGuard(); public MyGuardedClass() { } public ILock Lock() { return guard.GetLock(); } public override string ToString() { return string.Format("[ID: {0}, Name: {1}]", id, name); } public int ID { get { return id; } set { guard.BeginGuardedOperation(); id = value; } } public string Name { get { return name; } set { guard.BeginGuardedOperation(); name = value; } } }
All this makes use of the BeginGuardedOperation method as a statement, as described above. Please note that I am not trying to protect read and write conflicts, only multiple-letter conflicts. If you need reader synchronization, then you will either need to require the same lock for reading (maybe not so good), use the additional lock in MyGuardedClass (the most direct solution) or change ThreadGuard to set and acquire a true βlockβ from using the Monitor class (be careful).
And here is a test program for playing with:
class Program { static void Main(string[] args) { MyGuardedClass c = new MyGuardedClass(); RunTest(c, TestNoLock); RunTest(c, TestWithLock); RunTest(c, TestWithDisposedLock); RunTest(c, TestWithCrossThreading); Console.ReadLine(); } static void RunTest(MyGuardedClass c, Action<MyGuardedClass> testAction) { try { testAction(c); Console.WriteLine("SUCCESS: Result = {0}", c); } catch (Exception ex) { Console.WriteLine("FAIL: {0}", ex.Message); } } static void TestNoLock(MyGuardedClass c) { c.ID = 1; c.Name = "Test1"; } static void TestWithLock(MyGuardedClass c) { using (c.Lock()) { c.ID = 2; c.Name = "Test2"; } } static void TestWithDisposedLock(MyGuardedClass c) { using (c.Lock()) { c.ID = 3; } c.Name = "Test3"; } static void TestWithCrossThreading(MyGuardedClass c) { using (c.Lock()) { c.ID = 4; c.Name = "Test4"; ThreadPool.QueueUserWorkItem(s => RunTest(c, cc => cc.ID = 5)); Thread.Sleep(2000); } } }
As the code suggests (hopefully), only the TestWithLock method TestWithLock completely. The TestWithCrossThreading method partially succeeds - the worker thread crashes, but the main thread has no problems (which again is the desired behavior here).
This is not intended for production-ready code, but it should give you a basic idea of ββwhat needs to be done in order to (a) prevent end-to-end calls and (b) allow any thread to own the object if nothing else uses it.