I tried for 3 hours and I just can't figure out what is going on here.
I have a Labyrinth enumeration. For some reason, when the "search" method is called on this listing, it is EXTREMELY slow (3 minutes to start). However, if I copy the same method to another class as a static method, and I call it from the Labyrinth enumeration, it starts in one second!
I do not understand why? is there a problem with recursive methods in Java enums? What am I doing wrong?
public enum Maze { A("A.txt"), B("B.txt"); // variables here... Maze(String fileName) { loadMap(fileName); nodeDistances = new int[nodes.size()][nodes.size()]; setNeighbors(); setDistances(); } ... more methods here ... private void setDistances() { nodeDistances = new int[nodes.size()][nodes.size()]; for (int i = 0; i < nodes.size(); i++) { setMax(nodeDistances[i]); // This works!!! TestMaze.search(nodes, nodeDistances[i], i, 0); // This DOESN'T WORK //search(nodes, nodeDistances[i], i, 0); } } public void setMax(int[] a) { for (int i=0; i<a.length; i++) { a[i] = Integer.MAX_VALUE; } } public void search(List<Node> allNodes, int[] distances, int curNodeIndex, int curDist) { if (curDist < distances[curNodeIndex]) { distances[curNodeIndex] = curDist; for (Node n : allNodes.get(curNodeIndex).getNeighbors()) { search(allNodes, distances, n.getNodeIndex(), curDist + 1); } } } } public class TestMaze { public static void search(List<Node> allNodes, int[] distances, int curNodeIndex, int curDist) { if (curDist < distances[curNodeIndex]) { distances[curNodeIndex] = curDist; for (Node n : allNodes.get(curNodeIndex).getNeighbors()) { search(allNodes, distances, n.getNodeIndex(), curDist + 1); } } } }
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