I have 4 textures used in a multi-pass effect, with the highest quality color map - for this example, 512x512. Currently, Normal, Specular, and Parallax cards are the same size. Additional cards occupy a significant part of VRAM. It seems incredibly wasteful.
My intention is to reduce the size of multipass cards.
Color - 512x512 Normal - 256x256 (50% of the original to contain enough details) Specular - 256x256 (50% of the original, again to maintain details) Parallax - 128x128 (25% of the original, like blurry parallax, can be useful - or so they say to me )
My question is: can I reduce the ratio of normal, mirror and parallax maps further? Are these relationships reasonable? What odds should I use?
Thank you, Chris
source share