Just curious if it can take every frame and export it as an image? In my case, I want to create sprites for the flashdevelop project using blitting. Of course, I know that there is a solution for this. for example, copy and paste each shape into an image editor, such as Photoshop, and turn them into png. But I just see if there are easier ways to do this.
Check out BitmapData.draw () . You can listen to frame events and programmatically spit bitmaps from Flash (draw a scene onto a bitmap, wash, rinse, repeat). Combine this with a PNG encoder and you can easily automate the whole process.
there is a export function with a flash, so if you animate or draw your objects on the scene, you can export it as in a sequence of images (file-> export-> export movie-> jpeg, GIF, png, etc.).
Source: https://habr.com/ru/post/1301524/More articles:How to make IBOutlets in MonoTouch? - c #The release of boost :: ptr_vector, not the related documentation - c ++Simple implementation of a list of links in C ++ - c ++Is there any Django-esque PHP framework that I can use? - phpConnection REST and WCF - restHow do you know if you have too many indexes on your table? - phpIs "Movie Export" a PNG Sequence for movies with ActionScript animations in Flash CS4? - actionscriptHow to get a handle for a Grails data source - grails-controllerReplace Substitution on Maven APT Page - mavenBittorrent: Where do the IP addresses get to? - protocolsAll Articles