I need to calculate the exact bounding box for each character (glyph) in NSAttributedString (Core Text). After composing some code used to solve such problems (choosing the main text, etc.), the result is not bad, but only a few frames (red) are calculated correctly:

Most frames fit both horizontally and vertically (a tiny bit). What is the reason for this? How can I improve this code ?:
-(void)recalculate{ // get characters from NSString NSUInteger len = [_attributedString.string length]; UniChar *characters = (UniChar *)malloc(sizeof(UniChar)*len); CFStringGetCharacters((__bridge CFStringRef)_attributedString.string, CFRangeMake(0, [_attributedString.string length]), characters); // allocate glyphs and bounding box arrays for holding the result // assuming that each character is only one glyph, which is wrong CGGlyph *glyphs = (CGGlyph *)malloc(sizeof(CGGlyph)*len); CTFontGetGlyphsForCharacters(_font, characters, glyphs, len); // get bounding boxes for glyphs CTFontGetBoundingRectsForGlyphs(_font, kCTFontDefaultOrientation, glyphs, _characterFrames, len); free(characters); free(glyphs); // Measure how mush specec will be needed for this attributed string // So we can find minimun frame needed CFRange fitRange; CGSize s = CTFramesetterSuggestFrameSizeWithConstraints(_framesetter, rangeAll, NULL, CGSizeMake(W, MAXFLOAT), &fitRange); _frameRect = CGRectMake(0, 0, s.width, s.height); CGPathRef framePath = CGPathCreateWithRect(_frameRect, NULL); _ctFrame = CTFramesetterCreateFrame(_framesetter, rangeAll, framePath, NULL); CGPathRelease(framePath); // Get the lines in our frame NSArray* lines = (NSArray*)CTFrameGetLines(_ctFrame); _lineCount = [lines count]; // Allocate memory to hold line frames information: if (_lineOrigins != NULL)free(_lineOrigins); _lineOrigins = malloc(sizeof(CGPoint) * _lineCount); if (_lineFrames != NULL)free(_lineFrames); _lineFrames = malloc(sizeof(CGRect) * _lineCount); // Get the origin point of each of the lines CTFrameGetLineOrigins(_ctFrame, CFRangeMake(0, 0), _lineOrigins); // Solution borrowew from (but simplified): // https://github.com/twitter/twui/blob/master/lib/Support/CoreText%2BAdditions.m // Loop throught the lines for(CFIndex i = 0; i < _lineCount; ++i) { CTLineRef line = (__bridge CTLineRef)[lines objectAtIndex:i]; CFRange lineRange = CTLineGetStringRange(line); CFIndex lineStartIndex = lineRange.location; CFIndex lineEndIndex = lineStartIndex + lineRange.length; CGPoint lineOrigin = _lineOrigins[i]; CGFloat ascent, descent, leading; CGFloat lineWidth = CTLineGetTypographicBounds(line, &ascent, &descent, &leading); // If we have more than 1 line, we want to find the real height of the line by measuring the distance between the current line and previous line. If it only 1 line, then we'll guess the line height. BOOL useRealHeight = i < _lineCount - 1; CGFloat neighborLineY = i > 0 ? _lineOrigins[i - 1].y : (_lineCount - 1 > i ? _lineOrigins[i + 1].y : 0.0f); CGFloat lineHeight = ceil(useRealHeight ? abs(neighborLineY - lineOrigin.y) : ascent + descent + leading); _lineFrames[i].origin = lineOrigin; _lineFrames[i].size = CGSizeMake(lineWidth, lineHeight); for (int ic = lineStartIndex; ic < lineEndIndex; ic++) { CGFloat startOffset = CTLineGetOffsetForStringIndex(line, ic, NULL); _characterFrames[ic].origin = CGPointMake(startOffset, lineOrigin.y); } } } #pragma mark - Rendering Text: -(void)renderInContext:(CGContextRef)context contextSize:(CGSize)size{ CGContextSaveGState(context); // Draw Core Text attributes string: CGContextSetTextMatrix(context, CGAffineTransformIdentity); CGContextTranslateCTM(context, 0, CGRectGetHeight(_frameRect)); CGContextScaleCTM(context, 1.0, -1.0); CTFrameDraw(_ctFrame, context); // Draw line and letter frames: CGContextSetStrokeColorWithColor(context, [UIColor colorWithRed:0.0 green:0.0 blue:1.0 alpha:0.5].CGColor); CGContextSetLineWidth(context, 1.0); CGContextBeginPath(context); CGContextAddRects(context, _lineFrames, _lineCount); CGContextClosePath(context); CGContextStrokePath(context); CGContextSetStrokeColorWithColor(context, [UIColor colorWithRed:1.0 green:0.0 blue:0.0 alpha:0.5].CGColor); CGContextBeginPath(context); CGContextAddRects(context, _characterFrames, _attributedString.string.length); CGContextClosePath(context); CGContextStrokePath(context); CGContextRestoreGState(context); }