I recently started implementing On Demand Resources in my application. Everything is fine and dandy when I deploy the application on my phone with Xcode. But when I upload the binary to iTunes Connect, it says “0 Asset Packs”:

Asset tags in Xcode look great:

Here are the build settings for Assets as follows:

I am testing through TestFlight, and in the application I get the error message "The requested application data does not exist."
I tried the following:
- Removed / read resource tags in Xcode
- Loaded 3 several different binaries in the repository.
- Disabling / Beta Testing
- Remote / readable testers
All help is appreciated!
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