On demand resources "0 Asset Packs"

I recently started implementing On Demand Resources in my application. Everything is fine and dandy when I deploy the application on my phone with Xcode. But when I upload the binary to iTunes Connect, it says “0 Asset Packs”:

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Asset tags in Xcode look great:

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Here are the build settings for Assets as follows:

Assets

I am testing through TestFlight, and in the application I get the error message "The requested application data does not exist."

I tried the following:

  • Removed / read resource tags in Xcode
  • Loaded 3 several different binaries in the repository.
  • Disabling / Beta Testing
  • Remote / readable testers

All help is appreciated!

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Whatever the problem, it seems to be resolved now. Asset packages seem to be showing the correct number of Asset packages in iTunes Connect, and apps downloaded via test flight now work correctly. I think they found out about this problem and fixed it, and we just had to test our applications at this bad time.

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Source: https://habr.com/ru/post/1273074/


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