I played with ARCore in Unity.
What I want to achieve is spawning of objects in accordance with the GPS input coordinates and the current GPS position (for example, the object must be spawned in x.xxxxx, y.yyyyy coordinates, which translate world coordinates to Unity).
I realized that for the proper placement of objects I need to somehow maintain the northern orientation.
How is this possible with ARCore? In ARKit, a scene is created so that one of the axes moves north (according to the compass at the time the scene was created). This does not apply to ARCore.
Is there a workaround for ARCore?
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