I hit a manufacturing error, and the solution seems elusive, but painfully close.
Oddly enough, the application runs on the simulator, if I run with Xcode (with the play button), but when I launch react-native run-ios , it launches the simulator and displays a splash screen, but then it crashes immediately, and there’s not much in the logs . I suspect that something does not turn on when the application starts from the command line, which is turned on when starting from xcode.
Can anyone with a better understanding of ios dev suggest any pointers?
source share