In this other question, which I recently asked "Unity Board AI game causing memory leak" , I received an answer suggesting that I refuse to use loops, work with dictionaries and a table hash.
I really don't understand how the two are related to each other, or how you could replace them with another.
Any help would be appreciated.
By the way, I asked the person who gave me the answer, what did he mean, but he didn’t answer, so I thought I would ask again here.
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