I am trying to simulate the behavior of various types of balls (soccer ball, tennis, golf, volleyball, etc.). For these purposes, I tried to change the density, mass, and dimensional parameters of the physical body. In my game, this has no effect, and I tried to simulate it in a very simple application consisting of a ball and a paddle

the ball always rises to the same height at the same speed , regardless of mass, density, size


Is it due to restitution equal to 1? How can I simulate the behavior of different types of balls in this way?
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