Remote debugging does not connect

I did make shift after this tutorial regarding setting up remote debugging. Since I use Adobe Animate to compile my application, I assume that it has completed most of the build steps already when I get a similar screen.

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I do not understand, though. Here I have a port redirecting my router so that it gets to my computer. I have TCP port 7935 and open. Windows Firewall on or off does not seem to matter. Windows Firewall even asked me to allow or deny fdb after I started it. I cannot connect my phone using remote debugging. I want to be able to send this to my client, who has problems with the application, so I can see what is happening under the hood, instead of relying on a gigantic amount of try / catch statements and screenshots. Any help?

I tried a dummy domain and it seems to know that it cannot connect to it. When I try to use my or IPv4, it does not allow me to connect. It just freezes the application.

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I don’t know if this works or not in Animate CC, but it works through Flash Builder. I am using an Android Android device and I have the Android SDK tools installed on my PC.

Yes, I followed these official Adobe docs, but that doesn't work.

First: just connect your device to the computer.
In fact, you can debug your application remotely while your device is connected to your PC. This step does not necessarily require FDB. In my case, all I need is things like

adb connect 192.168.xx.xx:port 

this will connect your Android device to the PC on the network by default.

Secondly, set the debugging setting over the network
You did this in Animate CC, adding that you can check "install the application on a connected device"

Third, just debug as usual
You can get all these debugging materials, including traces

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Source: https://habr.com/ru/post/1264817/


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