Constructor
This function is not part of the life cycle, because this time the state of the widget property is empty, if you want to access the widget properties in the constructor, it will not work. But the constructor should be the first call.
createState
When Flutter is instructed to build a StatefulWidget , it immediately calls createState()
Initial state
Called when this object is inserted into the tree.
When a render tree is inserted during a call, this function is called only once in the life cycle. Here you can perform some initialization, such as initialization state variables.
Setstate
The setState() method is often called from the Flutter environment itself and from the developer.
didChangeDependencies
Called when the dependency of this object [State] changes.
didUpdateWidget
Called when the widget configuration is changed.
deactivate
Called when this object is removed from the tree. Before disposing, we will call this function.
dispose of
Called when this object is permanently removed from the tree.
didChangeAppLifecycleState
Called when the system puts the application in the background or returns the application to the foreground.
Here is a nice detailed document: https://flutterbyexample.com/stateful-widget-lifecycle/
import 'package:flutter/material.dart'; class ScreenLifecyle extends StatefulWidget { ScreenLifecyleState state; //createState(): When the Framework is instructed to build a StatefulWidget, it immediately calls createState() @override State<StatefulWidget> createState() { // TODO: implement createState return ScreenLifecyleState(); } } class ScreenLifecyleState extends State<ScreenLifecyle> { /* mounted is true: When createState creates your state class, a buildContext is assigned to that state. BuildContext is, overly simplified, the place in the widget tree in which this widget is placed. Here a longer explanation. All widgets have a bool this.mounted property. It is turned true when the buildContext is assigned. It is an error to call setState when a widget is unmounted. mounted is false: The state object can never remount, and an error is thrown is setState is called. */ /* This is the first method called when the widget is created (after the class constructor, of course.) initState is called once and only once. It must called super.initState(). */ @override void initState() { // TODO: implement initState super.initState(); print("initState"); } /* This method is called immediately after initState on the first time the widget is built. */ @override void didChangeDependencies() { // TODO: implement didChangeDependencies super.didChangeDependencies(); print("didChangeDependencies"); } /* build(): This method is called often. It is required, and it must return a Widget. */ @override Widget build(BuildContext context) { print("build"); // TODO: implement build return Container(); } /* If the parent widget changes and has to rebuild this widget (because it needs to give it different data), but it being rebuilt with the same runtimeType, then this method is called. This is because Flutter is re-using the state, which is long lived. In this case, you may want to initialize some data again, as you would in initState. */ @override void didUpdateWidget(ScreenLifecyle oldWidget) { print("didUpdateWidget"); // TODO: implement didUpdateWidget super.didUpdateWidget(oldWidget); } @override void setState(fn) { print("setState"); // TODO: implement setState super.setState(fn); } /* Deactivate is called when State is removed from the tree, but it might be reinserted before the current frame change is finished. This method exists basically because State objects can be moved from one point in a tree to another. */ @override void deactivate() { // TODO: implement deactivate print("deactivate"); super.deactivate(); } /* Dispose is called when the State object is removed, which is permanent. This method is where you should unsubscribe and cancel all animations, streams, etc. */ @override void dispose() { // TODO: implement dispose super.dispose(); } @override void didChangeAppLifecycleState(AppLifecycleState state) { super.didChangeAppLifecycleState(state); switch (state) { case AppLifecycleState.inactive: print('appLifeCycleState inactive'); break; case AppLifecycleState.resumed: print('appLifeCycleState resumed'); break; case AppLifecycleState.paused: print('appLifeCycleState paused'); break; case AppLifecycleState.suspending: print('appLifeCycleState suspending'); break; } } }