I am looking for good links to learn how to simulate 2d physics in games. I am not looking for a library to do this for me - I want to think and learn, and not blindly use someone else.
I did a little work on Googling, and although I found several guides on GameDev, etc., I find their tutorials difficult to understand because they are either poorly written or suggest a level of mathematical understanding that I don't already have.
For the specifics, I’m looking for how to simulate a top-down 2d game, like a tank fighting game, and I want to accurately simulate (among other things) acceleration and speed, the accumulation of heat from components, “collisions between models and level boundaries and missile-type weapons”.
Sites, recommended books, blogs, code examples are all welcome if they help to understand. I am considering using C # and F # to create my game, so code examples in any of these languages would be great, but don't let the language stop you from posting a good link. =)
Change I don’t mean that I don’t understand mathematics - this is more than the case when I don’t know what I need to know in order to understand the systems involved and “I really know how to find resources that will teach me in an understandable way.
c # f # 2d physics
Erik Forbes Oct 03 '08 at 2:13 2008-10-03 02:13
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