Paul McCout's answer is correct.
Also, if you don't have Visual Studio 2012 on your computer, just create a folder hierarchy, as he said. (C: \ Users [your username] \ Documents \ Visual Studio 2012 \ Templates \ ProjectTemplates \ Visual C #) Then the Monogame installer can find the folder for copying the templates.
Update : I do not have a visual studio 2012 installed on my machine, so I had to solve some problems.
I edited some files on each template that I wanted to use looking for links to DLLs on visual studio 2012, then I changed the versions of these DLLs from 11 to 12.
Now it works!
Thiago Romam Nov 06 '13 at 17:10 2013-11-06 17:10
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