I have an application built into Unity, and the setup will be released on the Mac App Store, which has network tasks that are great for building OS X, and not for application storage, but after a build that requires verification / coding the App Store fails network. The application and the build process have been working not so long ago, but now they fail.
I enable network permissions in permissions, and I do not see any traces of the sandbox error in the system console. It succeeds in network connections to application purchases, but if I check the traffic for anything else in the terminal, the data will not move or exit.
So I was wondering if anyone had any ideas on what might be causing this or further tests that I could use to find out what the problem is.
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