I develop the game in Unity 5.2.2f1, and I use masking elements and images, and then create .apk for Android. On most Android devices, this works great, but on the Galaxy Note 5 and Kindle Fire HD, masking is not required.
It is also interesting that it works with Galaxy Note and Kindle Fire HD when I use the default resource, which is part of unity_builtin_extra, but not when I use .gif or .png for the image resource.
Mask Works on all Android devices:


The mask only works on some Android devices:


I also tried updating various settings, such as setting up cameras to forward rendering and turning on the 32-bit Display Buffer (as other posts suggested), but nothing has worked so far.
Any news or thoughts about this will be very helpful!
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