I am trying to make a XAML polygon filled with a transformed texture. The code worked well in WPF, but the Windows 10 app does not seem to have a TileMode property.
<Polygon Points="300,200 400,125 400,275" Stroke="Purple" StrokeThickness="2"> <Polygon.Fill> <ImageBrush TileMode="Tile" ImageSource="Assets/StoreLogo.png"> <ImageBrush.RelativeTransform> <TransformGroup> <ScaleTransform CenterY="0.5" CenterX="0.5" ScaleX="0.2" ScaleY="0.2"/> <SkewTransform CenterY="0.5" CenterX="0.5"/> <RotateTransform CenterY="0.5" CenterX="0.5" Angle="61.928"/> <TranslateTransform/> </TransformGroup> </ImageBrush.RelativeTransform> </ImageBrush> </Polygon.Fill> </Polygon>
source share