SceneKit and SpriteKit play very well together.
Embed a 2D background image as a SceneKit node with SCNPlane geometry using your image as plane material. If you want to become more attractive, use the full SpriteKit scene as SCNPlane material. Place this node at the far end of your truncated camera, in front of your 3D airplane.
You might also consider providing a cube map (skybox) as the background of the scene. See SCNScene.background .
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