How to load multiple textures with the new THREE.TextureLoader from Three.js?
At the moment, I am loading my textures as follows:
var texture1 = THREE.ImageUtils.loadTexture('texture1.jpg'); var texture2 = THREE.ImageUtils.loadTexture('texture2.jpg'); var texture3 = THREE.ImageUtils.loadTexture('texture3.jpg'); var texture4 = THREE.ImageUtils.loadTexture('texture4.jpg'); var texture5 = THREE.ImageUtils.loadTexture('texture5.jpg'); ...
The Google Chrome Developer Tool gives the following warning:
THREE.ImageUtils.loadTexture is deprecated. Use THREE.TextureLoader () instead.
My attempt with the new THREE.TextureLoader:
var loader = new THREE.TextureLoader(); loader.load('texture1.jpg',function ( texture1 ) {}); loader.load('texture2.jpg',function ( texture2 ) {}); loader.load('texture3.jpg',function ( texture3 ) {}); loader.load('texture4.jpg',function ( texture4 ) {}); loader.load('texture5.jpg',function ( texture5 ) {});
What am I doing wrong?
Textureloader
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