I have a use case that definitely does not require real-time sharing, but as close to it as possible to make sure that my users do not have to wait forever to download the file after the fact. Our site allows users to record video and audio, which we then store on our server.
I switched from flash, as flash, to the WebRTC implementation with the Kurento media server. This works very well with high-quality Internet connections, but is relatively not enough for users with poor connection.
I was thinking if I could somehow implement a buffer bit before serving the server so that I could compensate for connectivity failures that would be ideal. I understand that this is not what WebRTC was intended for, why the question arises, is there another solution that I should pay attention to?
Any suggestions are welcome and appreciated! Thanks!
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