Turns out it's pretty easy, since many of the ModelIO classes are already connected. I did import ModelIO , which gave me access to all ModelIO classes, as well as import SceneKit , which gave me SceneKit classes, but I missed import SceneKit.ModelIO to support SceneKit support for ModelIO.
let url = NSURL(string: "url-to-your-obj-here") let asset = MDLAsset(URL: url!) let object = asset.objectAtIndex(0) let node = SCNNode(MDLObject: object)
Easy as it is ...
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