2 functions for pausing and resuming animation, I take from here and convert to Swift.
func pauseLayer(layer: CALayer) { let pausedTime: CFTimeInterval = layer.convertTime(CACurrentMediaTime(), fromLayer: nil) layer.speed = 0.0 layer.timeOffset = pausedTime } func resumeLayer(layer: CALayer) { let pausedTime: CFTimeInterval = layer.timeOffset layer.speed = 1.0 layer.timeOffset = 0.0 layer.beginTime = 0.0 let timeSincePause: CFTimeInterval = layer.convertTime(CACurrentMediaTime(), fromLayer: nil) - pausedTime layer.beginTime = timeSincePause }
I have a button to pause or resume the animation that is initialized in viewDidLoad :
var pause = false override func viewDidAppear(animated: Bool) { super.viewDidAppear(animated) UIView.animateWithDuration(10.5, delay:0.0, options: [], animations:{ self.image.transform = CGAffineTransformMakeTranslation(0.0, 200) }, completion: nil) } @IBAction func changeState() { let layer = image.layer pause = !pause if pause { pauseLayer(layer) } else { resumeLayer(layer) } }
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