I cannot get VLD to catch any memory leaks, no matter what I tried. Any ideas why? The output snippet is also shown here:
What am I missing?
Visual Leak Detector Version 2.4RC2 installed. The thread 0x5748 has exited with code 0 (0x0). The thread 0x2c70 has exited with code 0 (0x0). The thread 0x3c98 has exited with code 0 (0x0). No memory leaks detected. Visual Leak Detector is now exiting. The program '[24988] ConsoleApplication2.exe' has exited with code 0 (0x0).
#include <vld.h> #include <iostream> using namespace std; class Car{ public: Car() {} Car(string model,int year, string color) { this->model = model; this->color, this->year = year; } string getModel() { return this->model; } void setModel(string m) { this->model = model; } string getColor() { return this->color; } void setColor(string color) { this->color = color; } void paint() { setColor("white"); } private: string model; int year; string color; }; int _tmain(int argc, _TCHAR* argv[]){ Car c("bmw", 2000, "red"); c.paint(); cout << c.getColor().c_str(); for (int i = 0; i < 10; i++) int *ptr = new int(10); Car *c2 = new Car("benz", 2010, "yellow"); return 0; }
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