Another option is signalfd() . If you use signals to transfer information between processes, then a more structured signal processing than signal handlers is most likely what you want. struct signalfd_siginfo::ssi_pid - sender.
Example from the man page:
#include <sys/signalfd.h> #include <signal.h> #include <unistd.h> #include <stdlib.h> #include <stdio.h> #define handle_error(msg) \ do { perror(msg); exit(EXIT_FAILURE); } while (0) int main(int argc, char *argv[]) { sigset_t mask; int sfd; struct signalfd_siginfo fdsi; ssize_t s; sigemptyset(&mask); sigaddset(&mask, SIGINT); sigaddset(&mask, SIGQUIT); /* Block signals so that they aren't handled according to their default dispositions */ if (sigprocmask(SIG_BLOCK, &mask, NULL) == -1) handle_error("sigprocmask"); sfd = signalfd(-1, &mask, 0); if (sfd == -1) handle_error("signalfd"); for (;;) { s = read(sfd, &fdsi, sizeof(struct signalfd_siginfo)); if (s != sizeof(struct signalfd_siginfo)) handle_error("read"); if (fdsi.ssi_signo == SIGINT) { printf("Got SIGINT\n"); } else if (fdsi.ssi_signo == SIGQUIT) { printf("Got SIGQUIT\n"); exit(EXIT_SUCCESS); } else { printf("Read unexpected signal\n"); } } }
See also: sigqueue() . Like kill() , but you can pass an integer or pointer in the same call.
kay Mar 28 '17 at 12:54 on 2017-03-28 12:54
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