Use an if-let data block to prevent application crashes and safe code execution, since the UIImagePNGR function represents a new value.
if let img = UIImage(named: "TestImage.png") { if let data:Data = UIImagePNGRepresentation(img) {
Note. Data is a Swift 3 class. Use data instead of NSData with Swift 3
Common image operations (e.g. png and jpg):
if let img = UIImage(named: "TestImage.png") { //UIImage(named: "TestImage.jpg") if let data:Data = UIImagePNGRepresentation(img) { handleOperationWithData(data: data) } else if let data:Data = UIImageJPEGRepresentation(img, 1.0) { handleOperationWithData(data: data) } } ******* func handleOperationWithData(data: Data) { // Handle operations with data here... if let image = UIImage(data: data) { // Use image... } }
Using the extension:
extension UIImage { var pngRepresentationData: Data? { return UIImagePNGRepresentation(img) } var jpegRepresentationData: Data? { return UIImageJPEGRepresentation(self, 1.0) } } ******* if let img = UIImage(named: "TestImage.png") { //UIImage(named: "TestImage.jpg") if let data = img.pngRepresentationData { handleOperationWithData(data: data) } else if let data = img.jpegRepresentationData { handleOperationWithData(data: data) } } ******* func handleOperationWithData(data: Data) { // Handle operations with data here... if let image = UIImage(data: data) { // Use image... } }
Krunal Oct 25 '17 at 17:08 2017-10-25 17:08
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