Make a movie file with an Array image and a song file using AVAsset

I am trying to make a movie file using an array of images and an audio file. To make a movie using an array of images, I used the great zoul post here . Everything is perfect, I have my movie with my picture. However, when I try to add some audio tracks, I have a lot of problems. To understand, I put my code:

When I call this method, the image array and song file are ready:

-(void) writeImagesToMovieAtPath:(NSString *) path withSize:(CGSize) size { NSString *documentsDirectoryPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0]; NSArray *dirContents = [[NSFileManager defaultManager] directoryContentsAtPath:documentsDirectoryPath]; for (NSString *tString in dirContents) { if ([tString isEqualToString:@"essai.mp4"]) { [[NSFileManager defaultManager]removeItemAtPath:[NSString stringWithFormat:@"%@/%@",documentsDirectoryPath,tString] error:nil]; } } NSLog(@"Write Started"); NSError *error = nil; AVAssetWriter *videoWriter = [[AVAssetWriter alloc] initWithURL: [NSURL fileURLWithPath:path] fileType:AVFileTypeMPEG4 error:&error]; NSParameterAssert(videoWriter); NSDictionary *videoSettings = [NSDictionary dictionaryWithObjectsAndKeys: AVVideoCodecH264, AVVideoCodecKey, [NSNumber numberWithInt:size.width], AVVideoWidthKey, [NSNumber numberWithInt:size.height], AVVideoHeightKey, nil]; AudioChannelLayout channelLayout; memset(&channelLayout, 0, sizeof(AudioChannelLayout)); channelLayout.mChannelLayoutTag = kAudioChannelLayoutTag_Stereo; NSDictionary *audioSettings = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithInt:kAudioFormatMPEG4AAC], AVFormatIDKey, [NSNumber numberWithFloat:44100.0] ,AVSampleRateKey, [NSNumber numberWithInt: 1] ,AVNumberOfChannelsKey, [NSNumber numberWithInt:192000],AVEncoderBitRateKey, [NSData dataWithBytes:&channelLayout length:sizeof(AudioChannelLayout)],AVChannelLayoutKey, nil]; AVAssetWriterInput* videoWriterInput = [[AVAssetWriterInput assetWriterInputWithMediaType:AVMediaTypeVideo outputSettings:videoSettings] retain]; AVAssetWriterInput* audioWriterInput = [[AVAssetWriterInput assetWriterInputWithMediaType:AVMediaTypeAudio outputSettings:audioSettings] retain]; NSURL* fileURL = [[NSBundle mainBundle] URLForResource:@"Big_Voice_1" withExtension:@"caf"]; NSLog(@"%@",fileURL); AVAsset *asset = [[AVURLAsset URLAssetWithURL:fileURL options:nil] retain]; AVAssetReader *audioReader = [[AVAssetReader assetReaderWithAsset:asset error:&error] retain]; AVAssetWriterInputPixelBufferAdaptor *adaptor = [AVAssetWriterInputPixelBufferAdaptor assetWriterInputPixelBufferAdaptorWithAssetWriterInput:videoWriterInput sourcePixelBufferAttributes:nil]; AVAssetTrack* audioTrack = [asset.tracks objectAtIndex:0]; AVAssetReaderOutput *readerOutput = [AVAssetReaderTrackOutput assetReaderTrackOutputWithTrack:audioTrack outputSettings:nil]; [audioReader addOutput:readerOutput]; NSParameterAssert(videoWriterInput); NSParameterAssert(audioWriterInput); NSParameterAssert([videoWriter canAddInput:audioWriterInput]); NSParameterAssert([videoWriter canAddInput:videoWriterInput]); audioWriterInput.expectsMediaDataInRealTime = NO; videoWriterInput.expectsMediaDataInRealTime = YES; [videoWriter addInput:audioWriterInput]; [videoWriter addInput:videoWriterInput]; //Start a session: [videoWriter startWriting]; [videoWriter startSessionAtSourceTime:kCMTimeZero]; //Video encoding CVPixelBufferRef buffer = NULL; //convert uiimage to CGImage. int frameCount = 0; for(int i = 0; i<20; i++) { buffer = [self pixelBufferFromCGImage:[[m_PictArray objectAtIndex:i] CGImage] andSize:size]; BOOL append_ok = NO; int j = 0; while (!append_ok && j < 30) { if (adaptor.assetWriterInput.readyForMoreMediaData) { printf("appending %d attemp %d\n", frameCount, j); CMTime frameTime = CMTimeMake(frameCount,(int32_t) 10); //CVPixelBufferPoolCreatePixelBuffer (kCFAllocatorDefault, adaptor.pixelBufferPool, &buffer); append_ok = [adaptor appendPixelBuffer:buffer withPresentationTime:frameTime]; CVPixelBufferPoolRef bufferPool = adaptor.pixelBufferPool; NSParameterAssert(bufferPool != NULL); [NSThread sleepForTimeInterval:0.05]; } else { printf("adaptor not ready %d, %d\n", frameCount, j); [NSThread sleepForTimeInterval:0.1]; } j++; } if (!append_ok) { printf("error appending image %d times %d\n", frameCount, j); } frameCount++; } //Finish the session: [videoWriterInput markAsFinished]; //Start a session: [videoWriter startWriting]; [videoWriter startSessionAtSourceTime:kCMTimeZero]; CVPixelBufferRef buffer = NULL; //Write all picture array in movie file. int frameCount = 0; for(int i = 0; i<[m_PictArray count]; i++) { buffer = [self pixelBufferFromCGImage:[[m_PictArray objectAtIndex:i] CGImage] andSize:size]; BOOL append_ok = NO; int j = 0; while (!append_ok && j < 30) { if (adaptor.assetWriterInput.readyForMoreMediaData) { printf("appending %d attemp %d\n", frameCount, j); CMTime frameTime = CMTimeMake(frameCount,(int32_t) 10); append_ok = [adaptor appendPixelBuffer:buffer withPresentationTime:frameTime]; CVPixelBufferPoolRef bufferPool = adaptor.pixelBufferPool; NSParameterAssert(bufferPool != NULL); [NSThread sleepForTimeInterval:0.05]; } else { printf("adaptor not ready %d, %d\n", frameCount, j); [NSThread sleepForTimeInterval:0.1]; } j++; } if (!append_ok) { printf("error appending image %d times %d\n", frameCount, j); } frameCount++; } //Finish writing picture: [videoWriterInput markAsFinished]; 

I am completing the recording of an image in a movie file, and I want to copy the audio to a file, and I do this:

 [audioReader startReading]; [videoWriter startSessionAtSourceTime:kCMTimeZero]; dispatch_queue_t mediaInputQueue = dispatch_queue_create("mediaInputQueue", NULL); [audioWriterInput requestMediaDataWhenReadyOnQueue:mediaInputQueue usingBlock:^ { NSLog(@"Request"); NSLog(@"Asset Writer ready :%d",audioWriterInput.readyForMoreMediaData); while (audioWriterInput.readyForMoreMediaData) { NSLog(@"Ready"); CMSampleBufferRef nextBuffer = [readerOutput copyNextSampleBuffer]; if (nextBuffer) { NSLog(@"NextBuffer"); [audioWriterInput appendSampleBuffer:nextBuffer]; } } } ]; [audioWriterInput markAsFinished]; [videoWriter finishWriting]; 

However, the AssetWriterInput status of the audio file is always "NO".

My question is: how to add audio to a video file using AVFoundation?

So please, can someone help me by telling me that I will forget something or something is wrong.

Thank you very much

+46
ios iphone video audio avassetwriter
May 19, '11 at 15:29
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2 answers

I finally found how to make a movie with an array of pictures and an audio file. Therefore, if you want to do the same, I put my code here (be careful with the memory):

  • First create a movie file with an array of images using the zoul message here :

     -(void) writeImagesToMovieAtPath:(NSString *) path withSize:(CGSize) size { NSString *documentsDirectoryPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0]; NSArray *dirContents = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:documentsDirectoryPath error:nil]; for (NSString *tString in dirContents) { if ([tString isEqualToString:@"essai.mp4"]) { [[NSFileManager defaultManager]removeItemAtPath:[NSString stringWithFormat:@"%@/%@",documentsDirectoryPath,tString] error:nil]; } } NSLog(@"Write Started"); NSError *error = nil; AVAssetWriter *videoWriter = [[AVAssetWriter alloc] initWithURL: [NSURL fileURLWithPath:path] fileType:AVFileTypeMPEG4 error:&error]; NSParameterAssert(videoWriter); NSDictionary *videoSettings = [NSDictionary dictionaryWithObjectsAndKeys: AVVideoCodecH264, AVVideoCodecKey, [NSNumber numberWithInt:size.width], AVVideoWidthKey, [NSNumber numberWithInt:size.height], AVVideoHeightKey, nil]; AVAssetWriterInput* videoWriterInput = [[AVAssetWriterInput assetWriterInputWithMediaType:AVMediaTypeVideo outputSettings:videoSettings] retain]; AVAssetWriterInputPixelBufferAdaptor *adaptor = [AVAssetWriterInputPixelBufferAdaptor assetWriterInputPixelBufferAdaptorWithAssetWriterInput:videoWriterInput sourcePixelBufferAttributes:nil]; NSParameterAssert(videoWriterInput); NSParameterAssert([videoWriter canAddInput:videoWriterInput]); videoWriterInput.expectsMediaDataInRealTime = YES; [videoWriter addInput:videoWriterInput]; //Start a session: [videoWriter startWriting]; [videoWriter startSessionAtSourceTime:kCMTimeZero]; //Video encoding CVPixelBufferRef buffer = NULL; //convert uiimage to CGImage. int frameCount = 0; for(int i = 0; i<[m_PictArray count]; i++) { buffer = [self pixelBufferFromCGImage:[[m_PictArray objectAtIndex:i] CGImage] andSize:size]; BOOL append_ok = NO; int j = 0; while (!append_ok && j < 30) { if (adaptor.assetWriterInput.readyForMoreMediaData) { printf("appending %d attemp %d\n", frameCount, j); CMTime frameTime = CMTimeMake(frameCount,(int32_t) 10); append_ok = [adaptor appendPixelBuffer:buffer withPresentationTime:frameTime]; CVPixelBufferPoolRef bufferPool = adaptor.pixelBufferPool; NSParameterAssert(bufferPool != NULL); [NSThread sleepForTimeInterval:0.05]; } else { printf("adaptor not ready %d, %d\n", frameCount, j); [NSThread sleepForTimeInterval:0.1]; } j++; } if (!append_ok) { printf("error appending image %d times %d\n", frameCount, j); } frameCount++; CVBufferRelease(buffer); } [videoWriterInput markAsFinished]; [videoWriter finishWriting]; [videoWriterInput release]; [videoWriter release]; [m_PictArray removeAllObjects]; NSLog(@"Write Ended"); } 
  • After that, you should collect the movie file and the audio file. To do this, follow my code:

     -(void)CompileFilesToMakeMovie { AVMutableComposition* mixComposition = [AVMutableComposition composition]; NSString* audio_inputFileName = @"deformed.caf"; NSString* audio_inputFilePath = [Utilities documentsPath:audio_inputFileName]; NSURL* audio_inputFileUrl = [NSURL fileURLWithPath:audio_inputFilePath]; NSString* video_inputFileName = @"essai.mp4"; NSString* video_inputFilePath = [Utilities documentsPath:video_inputFileName]; NSURL* video_inputFileUrl = [NSURL fileURLWithPath:video_inputFilePath]; NSString* outputFileName = @"outputFile.mov"; NSString* outputFilePath = [Utilities documentsPath:outputFileName]; NSURL* outputFileUrl = [NSURL fileURLWithPath:outputFilePath]; if ([[NSFileManager defaultManager] fileExistsAtPath:outputFilePath]) [[NSFileManager defaultManager] removeItemAtPath:outputFilePath error:nil]; CMTime nextClipStartTime = kCMTimeZero; AVURLAsset* videoAsset = [[AVURLAsset alloc]initWithURL:video_inputFileUrl options:nil]; CMTimeRange video_timeRange = CMTimeRangeMake(kCMTimeZero,videoAsset.duration); AVMutableCompositionTrack *a_compositionVideoTrack = [mixComposition addMutableTrackWithMediaType:AVMediaTypeVideo preferredTrackID:kCMPersistentTrackID_Invalid]; [a_compositionVideoTrack insertTimeRange:video_timeRange ofTrack:[[videoAsset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0] atTime:nextClipStartTime error:nil]; //nextClipStartTime = CMTimeAdd(nextClipStartTime, a_timeRange.duration); AVURLAsset* audioAsset = [[AVURLAsset alloc]initWithURL:audio_inputFileUrl options:nil]; CMTimeRange audio_timeRange = CMTimeRangeMake(kCMTimeZero, audioAsset.duration); AVMutableCompositionTrack *b_compositionAudioTrack = [mixComposition addMutableTrackWithMediaType:AVMediaTypeAudio preferredTrackID:kCMPersistentTrackID_Invalid]; [b_compositionAudioTrack insertTimeRange:audio_timeRange ofTrack:[[audioAsset tracksWithMediaType:AVMediaTypeAudio] objectAtIndex:0] atTime:nextClipStartTime error:nil]; AVAssetExportSession* _assetExport = [[AVAssetExportSession alloc] initWithAsset:mixComposition presetName:AVAssetExportPresetHighestQuality]; _assetExport.outputFileType = @"com.apple.quicktime-movie"; _assetExport.outputURL = outputFileUrl; [_assetExport exportAsynchronouslyWithCompletionHandler: ^(void ) { [self saveVideoToAlbum:outputFilePath]; } ]; } 

Sorry, if there is a leak, I'm doing memory optimization.

+43
May 23 '11 at 7:59
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— -

AVChannelLayoutKey must point to an NSData instance containing AudioChannelLayout.

Your points to NSNumber.

+3
May 19 '11 at 20:39
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