Bitwise extension in C ++

here is my problem. I have two short ints in C ++:

short a; short b; 

Their bit representation can be placed as

 a = a0 a1 a2 a3 a4 ... a15 b = b0 b1 b2 b3 b4 ... b15 

Where a0, b0, a1, b1, etc. represent separate bits for two short ints. Now I would like to know if there is an efficient way to create an int in the form:

 a0 b0 a1 b1 a2 b2 ... a15 b15 

I know that I could pedantically use a loop and manually bitmask each bit, but I wanted to know if there is a more efficient way to do this.

Many thanks

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3 answers

Here is one way using the lookup table:

 static const unsigned short MortonTable256[256] = { 0x0000, 0x0001, 0x0004, 0x0005, 0x0010, 0x0011, 0x0014, 0x0015, 0x0040, 0x0041, 0x0044, 0x0045, 0x0050, 0x0051, 0x0054, 0x0055, 0x0100, 0x0101, 0x0104, 0x0105, 0x0110, 0x0111, 0x0114, 0x0115, 0x0140, 0x0141, 0x0144, 0x0145, 0x0150, 0x0151, 0x0154, 0x0155, 0x0400, 0x0401, 0x0404, 0x0405, 0x0410, 0x0411, 0x0414, 0x0415, 0x0440, 0x0441, 0x0444, 0x0445, 0x0450, 0x0451, 0x0454, 0x0455, 0x0500, 0x0501, 0x0504, 0x0505, 0x0510, 0x0511, 0x0514, 0x0515, 0x0540, 0x0541, 0x0544, 0x0545, 0x0550, 0x0551, 0x0554, 0x0555, 0x1000, 0x1001, 0x1004, 0x1005, 0x1010, 0x1011, 0x1014, 0x1015, 0x1040, 0x1041, 0x1044, 0x1045, 0x1050, 0x1051, 0x1054, 0x1055, 0x1100, 0x1101, 0x1104, 0x1105, 0x1110, 0x1111, 0x1114, 0x1115, 0x1140, 0x1141, 0x1144, 0x1145, 0x1150, 0x1151, 0x1154, 0x1155, 0x1400, 0x1401, 0x1404, 0x1405, 0x1410, 0x1411, 0x1414, 0x1415, 0x1440, 0x1441, 0x1444, 0x1445, 0x1450, 0x1451, 0x1454, 0x1455, 0x1500, 0x1501, 0x1504, 0x1505, 0x1510, 0x1511, 0x1514, 0x1515, 0x1540, 0x1541, 0x1544, 0x1545, 0x1550, 0x1551, 0x1554, 0x1555, 0x4000, 0x4001, 0x4004, 0x4005, 0x4010, 0x4011, 0x4014, 0x4015, 0x4040, 0x4041, 0x4044, 0x4045, 0x4050, 0x4051, 0x4054, 0x4055, 0x4100, 0x4101, 0x4104, 0x4105, 0x4110, 0x4111, 0x4114, 0x4115, 0x4140, 0x4141, 0x4144, 0x4145, 0x4150, 0x4151, 0x4154, 0x4155, 0x4400, 0x4401, 0x4404, 0x4405, 0x4410, 0x4411, 0x4414, 0x4415, 0x4440, 0x4441, 0x4444, 0x4445, 0x4450, 0x4451, 0x4454, 0x4455, 0x4500, 0x4501, 0x4504, 0x4505, 0x4510, 0x4511, 0x4514, 0x4515, 0x4540, 0x4541, 0x4544, 0x4545, 0x4550, 0x4551, 0x4554, 0x4555, 0x5000, 0x5001, 0x5004, 0x5005, 0x5010, 0x5011, 0x5014, 0x5015, 0x5040, 0x5041, 0x5044, 0x5045, 0x5050, 0x5051, 0x5054, 0x5055, 0x5100, 0x5101, 0x5104, 0x5105, 0x5110, 0x5111, 0x5114, 0x5115, 0x5140, 0x5141, 0x5144, 0x5145, 0x5150, 0x5151, 0x5154, 0x5155, 0x5400, 0x5401, 0x5404, 0x5405, 0x5410, 0x5411, 0x5414, 0x5415, 0x5440, 0x5441, 0x5444, 0x5445, 0x5450, 0x5451, 0x5454, 0x5455, 0x5500, 0x5501, 0x5504, 0x5505, 0x5510, 0x5511, 0x5514, 0x5515, 0x5540, 0x5541, 0x5544, 0x5545, 0x5550, 0x5551, 0x5554, 0x5555 }; unsigned short x; // Interleave bits of x and y, so that all of the unsigned short y; // bits of x are in the even positions and y in the odd; unsigned int z; // z gets the resulting 32-bit Morton Number. z = MortonTable256[y >> 8] << 17 | MortonTable256[x >> 8] << 16 | MortonTable256[y & 0xFF] << 1 | MortonTable256[x & 0xFF]; 

The lookup table converts the 8-bit binary number abcdefgh to 0a0b0c0d0e0f0g0h . The code works for 16-bit inputs (and 32-bit output), but can be easily generalized to wider inputs.

The code is taken from the Twiddling Hacks Bit . See Link for two other methods.

For the background, this alternation of bits is called the Morton code and is a way of combining several dimensions into one, preserving the terrain of the points.

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I would go with a for loop and run an algorithm.

 uint32_t result = 0; uint16_t a; uint16_t b; const unsigned int bits_to_process = 16; for (unsigned int i = 0; i < bits_to_process; ++i) { result = a & 1; result << 1; result = b & 1; result << 1; a = a >> 1; b = b >> 1; } 

Once your code is working correctly, enable the optimization level. The compiler can perform some amazing optimizations, such as looping around.

You can also search the Internet for โ€œbit twiddlingโ€ and see if any of these cases are similar.

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Here is how I would do it.

 #include <iostream> #include <bitset> using namespace std; inline unsigned int move_bit(unsigned short x, int pos, int count) { return (x & (1 << pos)) << count; } inline unsigned int merge_bits(unsigned short a, unsigned short b) { unsigned int res{}; for(int i=0; i<16; i++) res |= (move_bit(a, i, i+1) | move_bit(b, i, i)); return res; } int main() { unsigned short a = 0xabcd; unsigned short b = 0x1234; unsigned int c = merge_bits(a, b); cout << "a: " << bitset<16>(a) << endl << "b: " << bitset<16>(b) << endl << "merged: " << bitset<32>(c) << endl; } 

Conclusion:

 a: 1010101111001101 b: 0001001000110100 merged: 10001001100011101010010110110010 
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Source: https://habr.com/ru/post/1207996/


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