I followed these instructions to add a scalar function to my Entity Framework 6 data model. How do I use a scalar function with linq for an object?
However, I cannot call the function in the LINQ query, although the method call works directly in the DataContext.
using (Entities context = new Entities()) {
The second request causes this error.
LINQ to Entities does not recognize the method 'System.Data.Entity.Core.Objects.ObjectResult`1[System.Nullable`1[System.Single]] fn_GetRatingValue(System.Nullable`1[System.Single], System.Nullable`1[System.Single], System.Nullable`1[System.Single])' method, and this method cannot be translated into a store expression.
In addition, the developer gives me this warning
Error 6046: Unable to generate function import return type of the store function 'fn_GetRatingValue'. The store function will be ignored and the function import will not be generated.
What am I doing wrong? How can I call a database function in a LINQ query?
Also, if the query code is sometimes run against the database, and sometimes in memory, is there a way to call the function in a way that works in both cases? I have a C # version of the same function.
thanks
Edit: here is the function I'm trying to use.
public float? GetValue(float? Height, float? Depth, float ratio) { if (Height != null || Depth != null) { float HeightCalc = Height ?? Depth.Value; float DepthCalc = Depth ?? Height.Value; if (ratio < 0) DepthCalc = DepthCalc + (HeightCalc - DepthCalc) * -ratio; else if (ratio > 0) HeightCalc = HeightCalc + (DepthCalc - HeightCalc) * ratio; return (float)Math.Round(HeightCalc * DepthCalc * .12, 1); } else return null; }
It can also be written on one line as follows. This line can be copied / pasted wherever I need to use it, but it will create very ugly code, although it may work. I would rather save it as a function.
return (float)Math.Round( (Height.HasValue ? Height.Value + (ratio > 0 ? ((Depth ?? Height.Value) - Height.Value) * ratio : 0) : Depth.Value) * (Depth.HasValue ? Depth.Value + (ratio < 0 ? ((Height ?? Depth.Value) - Depth.Value) * -ratio : 0) : Height.Value) * .12, 1);