I am trying to compile a libGDX project using GWT (right click -> Google -> GWT).
I get no compilation errors except
com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target java.lang.StringIndexOutOfBoundsException
but since I do not use this utility, this is not a problem.
After compilation, it says that it was successful, I launched a local hosted site.
The LibGDX logo and loading panel will appear (still great), and when they end, I get a black game screen and a box under it with unlimited
GwtApplication: exception: (TypeError): cannot call method 'nullMethod' of null (TypeError): Cannot call method 'nullMethod' of zero
.
In the console, the following message is repeated continuously:
Do not use java.lang.RuntimeException: com.google.gwt.core.client.JavaScriptException: (TypeError): Can not call the "nullMethod" method from null (anonymous function) 597957B2399D3903739C615799AE1A15.cache.html: 11899
Basically, a project is nothing more than a libGDX logo, which should appear and fill the game screen (by default), and the code has not been changed.
Some additional notes:
Desktop and Android compilation and work flawlessly.
The console says that SoundManager 2 is loaded (OK) before this error message appears.
A strict flag is set when GWT is compiled and all compiled without errors.
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