I am new to this functional programming paradigm, but for now I like it. Since I participate in game development, I want to try writing some games in a purely functional programming style. I am not against the language - be it Erlang, Haskell, Lisp or even Ruby (I found out that it supports functional programming functions).
Well, itβs obvious that for learning functional programming (in fact, anything), the best advice would be to simply learn a functional language and program a lot in it. But I'm looking for some resources on the use of functional programming in games and game engines (2D or 3D).
So, do you know about any functional programming articles / books / blogs / regardless of their use in real games or about developing simple game engines with functional programming languages ββand about the interaction between the game engine and the game engine in this functional environment
Please do not suggest something like "just start programming simple things in a functional way and gradually it will come to you." As I said earlier, this is obvious, but what I am asking here is some resources on this subject, if any. Thank!
erlang functional-programming lisp haskell
Mikka Jul 30 '09 at 20:20 2009-07-30 20:20
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