I am trying to implement a simple category for SKPhysicsBody that will allow me to apply “perfect bounce” to my physical body.
What this will do when perfectBouncing = YES following happens:
restitution = 1.0
linearDamping = 0.0
friction = 0.0
However, when I try to use my implementation as shown below, I get a weird crash telling me that I cannot send PKPhysicsBody messages to PKPhysicsBody , which is a class that I never access, t in my project or, as far as I known in the SpriteKit SDK.
And yes, catagory is imported.
Alarm message
-[PKPhysicsBody setPerfectBouncing:]: unrecognized selector sent to instance 0x7fa828f84610 *** First throw call stack: ( 0 CoreFoundation 0x000000010882b3f5 __exceptionPreprocess + 165 1 libobjc.A.dylib 0x0000000107dbfbb7 objc_exception_throw + 45 2 CoreFoundation 0x000000010883250d -[NSObject(NSObject) doesNotRecognizeSelector:] + 205 3 CoreFoundation 0x000000010878a7fc ___forwarding___ + 988 4 CoreFoundation 0x000000010878a398 _CF_forwarding_prep_0 + 120 5 Squash The Dot 0x000000010785662c -[gameNode viewDidAnimateIn] + 1116 6 Squash The Dot 0x000000010783e709 -[lzyViewHandler initViewChild:] + 3305 7 Squash The Dot 0x000000010783d93d -[lzyViewHandler initViewChildren:] + 573 8 Squash The Dot 0x000000010785d3e0 __28-[splashVC viewDidAnimateIn]_block_invoke + 256 9 SpriteKit 0x000000010933837e _ZN9SKCAction25didFinishWithTargetAtTimeEP9SKCSprited + 44 10 SpriteKit 0x0000000109399638 _ZN9SKCSprite6updateEd + 170 11 SpriteKit 0x0000000109352dd4 -[SKScene _update:] + 119 12 SpriteKit 0x000000010936d299 -[SKView(Private) _update:] + 563 13 SpriteKit 0x000000010936ac2f -[SKView renderCallback:] + 829 14 SpriteKit 0x0000000109367cec __29-[SKView setUpRenderCallback]_block_invoke + 54 15 SpriteKit 0x0000000109394744 -[SKDisplayLink _callbackForNextFrame:] + 256 16 QuartzCore 0x00000001091f88f7 _ZN2CA7Display15DisplayLinkItem8dispatchEv + 37 17 QuartzCore 0x00000001091f87bf _ZN2CA7Display11DisplayLink14dispatch_itemsEyyy + 315 18 CoreFoundation 0x00000001087934e4 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 20 19 CoreFoundation 0x00000001087930a5 __CFRunLoopDoTimer + 1045 20 CoreFoundation 0x00000001087563dd __CFRunLoopRun + 1901 21 CoreFoundation 0x0000000108755a06 CFRunLoopRunSpecific + 470 22 GraphicsServices 0x000000010be319f0 GSEventRunModal + 161 23 UIKit 0x000000010953f550 UIApplicationMain + 1282 24 Squash The Dot 0x00000001078550a3 main + 115 25 libdyld.dylib 0x000000010b6cb145 start + 1 )
Category Implementation
Usage example
hero = [[SKSpriteNode alloc] initWithColor:[SKColor blueColor] size:CGSizeMake(heroRadius*2, heroRadius*2)]; hero.physicsBody = [SKPhysicsBody bodyWithCircleOfRadius:heroRadius]; hero.physicsBody.perfectBouncing = YES;
Any ideas what the elusive PKPhysicsBody is and why I came across this crash?
source share