PrintWindow win32 api will capture the bitmap of the window, even if the window is closed by other windows or if it is turned off:
[DllImport("user32.dll")] public static extern bool GetWindowRect(IntPtr hWnd, out RECT lpRect); [DllImport("user32.dll")] public static extern bool PrintWindow(IntPtr hWnd, IntPtr hdcBlt, int nFlags); public static Bitmap PrintWindow(IntPtr hwnd) { RECT rc; GetWindowRect(hwnd, out rc); Bitmap bmp = new Bitmap(rc.Width, rc.Height, PixelFormat.Format32bppArgb); Graphics gfxBmp = Graphics.FromImage(bmp); IntPtr hdcBitmap = gfxBmp.GetHdc(); PrintWindow(hwnd, hdcBitmap, 0); gfxBmp.ReleaseHdc(hdcBitmap); gfxBmp.Dispose(); return bmp; }
The link to RECT above can be resolved by the following class:
[StructLayout(LayoutKind.Sequential)] public struct RECT { private int _Left; private int _Top; private int _Right; private int _Bottom; public RECT(RECT Rectangle) : this(Rectangle.Left, Rectangle.Top, Rectangle.Right, Rectangle.Bottom) { } public RECT(int Left, int Top, int Right, int Bottom) { _Left = Left; _Top = Top; _Right = Right; _Bottom = Bottom; } public int X { get { return _Left; } set { _Left = value; } } public int Y { get { return _Top; } set { _Top = value; } } public int Left { get { return _Left; } set { _Left = value; } } public int Top { get { return _Top; } set { _Top = value; } } public int Right { get { return _Right; } set { _Right = value; } } public int Bottom { get { return _Bottom; } set { _Bottom = value; } } public int Height { get { return _Bottom - _Top; } set { _Bottom = value + _Top; } } public int Width { get { return _Right - _Left; } set { _Right = value + _Left; } } public Point Location { get { return new Point(Left, Top); } set { _Left = value.X; _Top = value.Y; } } public Size Size { get { return new Size(Width, Height); } set { _Right = value.Width + _Left; _Bottom = value.Height + _Top; } } public static implicit operator Rectangle(RECT Rectangle) { return new Rectangle(Rectangle.Left, Rectangle.Top, Rectangle.Width, Rectangle.Height); } public static implicit operator RECT(Rectangle Rectangle) { return new RECT(Rectangle.Left, Rectangle.Top, Rectangle.Right, Rectangle.Bottom); } public static bool operator ==(RECT Rectangle1, RECT Rectangle2) { return Rectangle1.Equals(Rectangle2); } public static bool operator !=(RECT Rectangle1, RECT Rectangle2) { return !Rectangle1.Equals(Rectangle2); } public override string ToString() { return "{Left: " + _Left + "; " + "Top: " + _Top + "; Right: " + _Right + "; Bottom: " + _Bottom + "}"; } public override int GetHashCode() { return ToString().GetHashCode(); } public bool Equals(RECT Rectangle) { return Rectangle.Left == _Left && Rectangle.Top == _Top && Rectangle.Right == _Right && Rectangle.Bottom == _Bottom; } public override bool Equals(object Object) { if (Object is RECT) { return Equals((RECT)Object); } else if (Object is Rectangle) { return Equals(new RECT((Rectangle)Object)); } return false; } }
Maurice Flanagan May 26 '09 at 15:15 2009-05-26 15:15
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