In my thesis, I used genetic programming to model the evolution of species based on the landscape, but this, of course, is the application of the A-life genetic algorithms.
GA problems are good at hill climbing issues . The problem is that, as a rule, it’s easier to solve most of these problems manually, if only the factors that determine the problem are unknown, in other words, you cannot in any other way achieve this knowledge, say things related to societies and communities, or in situations where you have a good algorithm, but you need to fine-tune the parameters, here GA are very useful.
The fine-tuning situation that I did was to fine-tune several Othello AI players based on the same algorithms giving different styles of play, which made each opponent unique and with its own quirks, and then I decided from the first 16 AI that I used in his game. The advantage was that they were all very good players of more or less equal skill, so it was interesting for a human opponent because they could not guess the AI as easily.
Robert Gould Dec 10 '08 at 9:11 2008-12-10 09:11
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