My name is Chris, and I'm working on my first game in Java. So far I have created a tile-based 2D game, but my level is done in such a way that if I create an image and all of it is green, then this green color will stand behind the grass tile. If I put a blue pixel, the game will assign it as a tile of water.
However, this limits the game to the way I design the level; I would rather have an endless terrain of tiles.
As a newbie, I was looking for different ways to do this. An especially sharp method was something called Perlinsky noise.
I looked through it, but it seemed very complicated.
Can anyone think of this easier?
Also, if you have any tutorials that “dumb” it a bit and give a brief overview, that would be fantastic!
Sorry, I was not too specific, I actually avoid this.
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