This works on my projects, host mediaPlayer.setLooping (true); after mediaPlayer.start ();
public static void PlayAudio(Context c, int id){ mediaPlayer = MediaPlayer.create(c, id); soundPool = new SoundPool(4, AudioManager.STREAM_MUSIC,50); if (!mediaPlayer.isPlaying()) { isPlayingAudio = true; mediaPlayer.start(); mediaPlayer.setLooping(true); } }
Happy coding
Erick_Ror Nov 12 '17 at 17:09 on 2017-11-12 17:09
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