"I need bitmap d, it's shades of gray. I see a constructor that includes System.Drawing.Imaging.PixelFormat, but I don’t understand how to use this."
Here is how to do it
Bitmap grayScaleBP = new System.Drawing.Bitmap(2, 2, System.Drawing.Imaging.PixelFormat.Format16bppGrayScale);
EDIT: To Convert to Grayscale
Bitmap c = new Bitmap("fromFile"); Bitmap d; int x, y; // Loop through the images pixels to reset color. for (x = 0; x < c.Width; x++) { for (y = 0; y < c.Height; y++) { Color pixelColor = c.GetPixel(x, y); Color newColor = Color.FromArgb(pixelColor.R, 0, 0); c.SetPixel(x, y, newColor); // Now greyscale } } d = c; // d is grayscale version of c
A faster version from switchonthecode follow the link for a complete analysis:
public static Bitmap MakeGrayscale3(Bitmap original) { //create a blank bitmap the same size as original Bitmap newBitmap = new Bitmap(original.Width, original.Height); //get a graphics object from the new image Graphics g = Graphics.FromImage(newBitmap); //create the grayscale ColorMatrix ColorMatrix colorMatrix = new ColorMatrix( new float[][] { new float[] {.3f, .3f, .3f, 0, 0}, new float[] {.59f, .59f, .59f, 0, 0}, new float[] {.11f, .11f, .11f, 0, 0}, new float[] {0, 0, 0, 1, 0}, new float[] {0, 0, 0, 0, 1} }); //create some image attributes ImageAttributes attributes = new ImageAttributes(); //set the color matrix attribute attributes.SetColorMatrix(colorMatrix); //draw the original image on the new image //using the grayscale color matrix g.DrawImage(original, new Rectangle(0, 0, original.Width, original.Height), 0, 0, original.Width, original.Height, GraphicsUnit.Pixel, attributes); //dispose the Graphics object g.Dispose(); return newBitmap; }