What WebGL structure should I learn?

I find a list of frames at http://www.khronos.org/webgl/wiki/User_Contributions#Frameworks

However, what makes them different? I read an article that says that WebGL is controlled by a low-level language, the WebGL Framework simply simplifies the implementation in a high-level language.

I already have a lot of jQuery, jQueryUI, C # background, which should I choose?

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webgl
Mar 14 '11 at 17:13
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I cannot speak from experience, as I am in the same boat as you, looking for WebGL frameworks to use. So far in my research on various structures, I am inclined to Three.Js

https://github.com/mrdoob/three.js/

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Nov 14 '11 at 15:34
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WebGL is really low level. This is not a problem if you already have tools and functions for managing your scene data (grids, materials, shaders, rendering optimization, etc.). It just means that you need to know the graphics pipeline well, how it works, how to optimize it, and what subtle errors and workarounds from one video card driver to another.

In terms of frameworks, I'm afraid I'm a little biased, as I create it. :)

I put a lot of effort into Jax ( http://blog.jaxgl.com/what-is-jax/ ) to make it powerful, simple, and flexible. possible. He borrows many of his key concepts from Ruby on Rails, using Ruby in the background to create and automate as much as possible. This allows the developer (you) to get down to business immediately, instead of messing with implementation details. The end result is 100% HTML and JavaScript, so there is no need to worry about compatibility. If you are going to try something new, give Jax a shot. The link above details the details, and I recently posted a Quick Start page on the Internet ( http://jaxgl.com ) d just how to hurry up and do something!

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Aug 12 '11 at 16:29
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