As the author of SceneJS, I thought I would give it up if it helps: SceneJS specializes in quickly rendering a large number of individually articulated objects, without game engine effects such as shadows, reflections, etc.
In other words, it focuses on the requirements of CAD, medical anatomy, engineering imaging, items with 1000 nuts and bolts, organs, etc.
Consequently, it has less flexibility than three.js, GLGE and PhiloGL.
However, it does have a pure JSON API that people think integrates well with AJAX, parsers, and databases (like CouchDB).
So, if you are writing a game, I would point you to one of the other frameworks, but if you are writing a CAD viewer, then SceneJS can do the trick.
xeolabs Aug 6 2018-11-11T00: 00Z
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