I have a UIView that fits as a preview in a UIScrollView. I have several child views consisting of images, text and buttons in a UIView. To get decent scroll performance, I set shouldRasterize = YES to a layer in a UIView. This did a great job in this performance, so I have a smooth scroll and no problem, since my graphics are static after drawing. However, the problem is that when I set shouldRasterize, the rasterized graphics are blurry and have a low resolution on the Retina display. Is there a way to have high resolution graphics that are rasterized for performance?
ios iphone
timeuser Dec 17 '10 at 22:02 2010-12-17 22:02
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