A good example of how OnRender can be done with a DrawingContext:

/// <summary> /// Draws a rounded rectangle with four individual corner radius /// </summary> public static void DrawRoundedRectangle(this DrawingContext dc, Brush brush, Pen pen, Rect rect, CornerRadius cornerRadius) { var geometry = new StreamGeometry(); using (var context = geometry.Open()) { bool isStroked = pen != null; const bool isSmoothJoin = true; context.BeginFigure(rect.TopLeft + new Vector(0, cornerRadius.TopLeft), brush != null, true); context.ArcTo(new Point(rect.TopLeft.X + cornerRadius.TopLeft, rect.TopLeft.Y), new Size(cornerRadius.TopLeft, cornerRadius.TopLeft), 90, false, SweepDirection.Clockwise, isStroked, isSmoothJoin); context.LineTo(rect.TopRight - new Vector(cornerRadius.TopRight, 0), isStroked, isSmoothJoin); context.ArcTo(new Point(rect.TopRight.X, rect.TopRight.Y + cornerRadius.TopRight), new Size(cornerRadius.TopRight, cornerRadius.TopRight), 90, false, SweepDirection.Clockwise, isStroked, isSmoothJoin); context.LineTo(rect.BottomRight - new Vector(0, cornerRadius.BottomRight), isStroked, isSmoothJoin); context.ArcTo(new Point(rect.BottomRight.X - cornerRadius.BottomRight, rect.BottomRight.Y), new Size(cornerRadius.BottomRight, cornerRadius.BottomRight), 90, false, SweepDirection.Clockwise, isStroked, isSmoothJoin); context.LineTo(rect.BottomLeft + new Vector(cornerRadius.BottomLeft, 0), isStroked, isSmoothJoin); context.ArcTo(new Point(rect.BottomLeft.X, rect.BottomLeft.Y - cornerRadius.BottomLeft), new Size(cornerRadius.BottomLeft, cornerRadius.BottomLeft), 90, false, SweepDirection.Clockwise, isStroked, isSmoothJoin); context.Close(); } dc.DrawGeometry(brush, pen, geometry); }
Information from: http://wpftutorial.net/DrawRoundedRectangle.html