To change the hue of an image ( select , classic image , photo ):
Image example:

Swift 2
public extension UIImage { /** Tint, Colorize image with given tint color<br><br> This is similar to Photoshop "Color" layer blend mode<br><br> This is perfect for non-greyscale source images, and images that have both highlights and shadows that should be preserved<br><br> white will stay white and black will stay black as the lightness of the image is preserved<br><br> <img src="http://yannickstephan.com/easyhelper/tint1.png" height="70" width="120"/> **To** <img src="http://yannickstephan.com/easyhelper/tint2.png" height="70" width="120"/> - parameter tintColor: UIColor - returns: UIImage */ public func tintPhoto(tintColor: UIColor) -> UIImage { return modifiedImage { context, rect in // draw black background - workaround to preserve color of partially transparent pixels CGContextSetBlendMode(context, .Normal) UIColor.blackColor().setFill() CGContextFillRect(context, rect) // draw original image CGContextSetBlendMode(context, .Normal) CGContextDrawImage(context, rect, self.CGImage) // tint image (loosing alpha) - the luminosity of the original image is preserved CGContextSetBlendMode(context, .Color) tintColor.setFill() CGContextFillRect(context, rect) // mask by alpha values of original image CGContextSetBlendMode(context, .DestinationIn) CGContextDrawImage(context, rect, self.CGImage) } } /** Tint Picto to color - parameter fillColor: UIColor - returns: UIImage */ public func tintPicto(fillColor: UIColor) -> UIImage { return modifiedImage { context, rect in // draw tint color CGContextSetBlendMode(context, .Normal) fillColor.setFill() CGContextFillRect(context, rect) // mask by alpha values of original image CGContextSetBlendMode(context, .DestinationIn) CGContextDrawImage(context, rect, self.CGImage) } } /** Modified Image Context, apply modification on image - parameter draw: (CGContext, CGRect) -> ()) - returns: UIImage */ private func modifiedImage(@noescape draw: (CGContext, CGRect) -> ()) -> UIImage { // using scale correctly preserves retina images UIGraphicsBeginImageContextWithOptions(size, false, scale) let context: CGContext! = UIGraphicsGetCurrentContext() assert(context != nil) // correctly rotate image CGContextTranslateCTM(context, 0, size.height); CGContextScaleCTM(context, 1.0, -1.0); let rect = CGRectMake(0.0, 0.0, size.width, size.height) draw(context, rect) let image = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return image } }
UPD
Swift 3
extension UIImage { /** Tint, Colorize image with given tint color<br><br> This is similar to Photoshop "Color" layer blend mode<br><br> This is perfect for non-greyscale source images, and images that have both highlights and shadows that should be preserved<br><br> white will stay white and black will stay black as the lightness of the image is preserved<br><br> <img src="http://yannickstephan.com/easyhelper/tint1.png" height="70" width="120"/> **To** <img src="http://yannickstephan.com/easyhelper/tint2.png" height="70" width="120"/> - parameter tintColor: UIColor - returns: UIImage */ func tintPhoto(_ tintColor: UIColor) -> UIImage { return modifiedImage { context, rect in // draw black background - workaround to preserve color of partially transparent pixels context.setBlendMode(.normal) UIColor.black.setFill() context.fill(rect) // draw original image context.setBlendMode(.normal) context.draw(cgImage!, in: rect) // tint image (loosing alpha) - the luminosity of the original image is preserved context.setBlendMode(.color) tintColor.setFill() context.fill(rect) // mask by alpha values of original image context.setBlendMode(.destinationIn) context.draw(context.makeImage()!, in: rect) } } /** Tint Picto to color - parameter fillColor: UIColor - returns: UIImage */ func tintPicto(_ fillColor: UIColor) -> UIImage { return modifiedImage { context, rect in // draw tint color context.setBlendMode(.normal) fillColor.setFill() context.fill(rect) // mask by alpha values of original image context.setBlendMode(.destinationIn) context.draw(cgImage!, in: rect) } } /** Modified Image Context, apply modification on image - parameter draw: (CGContext, CGRect) -> ()) - returns: UIImage */ fileprivate func modifiedImage(_ draw: (CGContext, CGRect) -> ()) -> UIImage { // using scale correctly preserves retina images UIGraphicsBeginImageContextWithOptions(size, false, scale) let context: CGContext! = UIGraphicsGetCurrentContext() assert(context != nil) // correctly rotate image context.translateBy(x: 0, y: size.height) context.scaleBy(x: 1.0, y: -1.0) let rect = CGRect(x: 0.0, y: 0.0, width: size.width, height: size.height) draw(context, rect) let image = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return image! } }