You need to create a custom container for it. try this and put the player in it.
public class RoundFrameLayout extends FrameLayout {
private final Path clip = new Path();
private int posX;
private int posY;
private int radius;
public RoundFrameLayout(Context context) {
this(context,null);
}
public RoundFrameLayout(Context context, AttributeSet attrs) {
this(context, attrs,0);
}
public RoundFrameLayout(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
setClipToOutline(true);
}
}
@Override
protected void onSizeChanged(int width, int height, int oldWidth, int oldHeight) {
posX = Math.round((float) width / 2);
posY = Math.round((float) height / 2);
radius = (int) Math.floor((float) Math.min(width, height) / 2);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
setOutlineProvider(new OutlineProvider(posX, posY, radius));
} else {
clip.reset();
clip.addCircle(posX, posY, radius, Direction.CW);
}
}
@Override
protected void dispatchDraw(Canvas canvas) {
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.LOLLIPOP) {
canvas.clipPath(clip);
}
super.dispatchDraw(canvas);
}
@Override
public boolean onInterceptTouchEvent(MotionEvent event) {
float distanceX = Math.abs(event.getX() - posX);
float distanceY = Math.abs(event.getY() - posY);
double distance = Math.hypot(distanceX, distanceY);
return distance > radius;
}
@TargetApi(Build.VERSION_CODES.LOLLIPOP)
static class OutlineProvider extends ViewOutlineProvider {
final int left;
final int top;
final int right;
final int bottom;
OutlineProvider(int posX, int posY, int radius) {
left = posX - radius;
top = posY - radius;
right = posX + radius;
bottom = posY + radius;
}
@Override
public void getOutline(View view, Outline outline) {
outline.setOval(left, top, right, bottom);
}
}
}